﻿//vs
//#version 150

in vec3 inPosition;

uniform mat4 mvpMat;

void main() {
    gl_Position = mvpMat * vec4(inPosition, 1.0);

    gl_PointSize = 16;
}


//fs
//"#version 150

uniform vec3 diffuseColor;

out vec4 outColor;

void main() {
    outColor = vec4(diffuseColor, 1.0);
}
